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Everything posted by Joel Bodenmann
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In general you don't want to build µGFX as a static library because there is A LOT of pre-processor magic happening that optimizes tons of things during compile time. We've had many customer projects where they wanted to build µGFX as a static library. After some short argumentations they usually dropped that idea fast - except for one customer. And from there on it was a constant pain in the butt. A lot of time was lost due to different problems that only arose due to building µGFX as a static library. I'm currently on the road so I've limited comfort to write down detailed reasons. But in general: No you don't want to do that except some very specific special cases where you'd know that you want that and why. I hope that helps.
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What you want is the Toggle driver of GINPUT. It allows to attach hardware buttons to µGFX applications. There's a working example for some Atmel SAM platform. You might want to use the forum search on "toggle" to find more information.
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Hello & welcome to the µGFX community! You will certainly be able to run µGFX on that hardware with that SDK. There's not really much to it. As expected: Setup a working project and then add µGFX to it. As you've mentioned there are guides for that (you might want to have a look at the agnostic guide as well).
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Cool! That would be appreciated
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GDISP drivers have an interface for reading out the framebuffer. You can use that to get direct access to the pixel data. But keep in mind that uGFX itself doesn't need a framebuffer. So there are certain setups where this won't be possible because there's no framebuffer accessible. If this is a higher end application you might already be using Pixmaps which are essentially framebuffers. The Pixmaps have high-level API to return a gdispImage object of the framebuffer contents.
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That's nice, thanks for sharing! Is this in a state where we could add it as an example to the downloads section?
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Agreed - Over five years ago this wasn't supported/working. These days it works just fine
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undefined reference to `gdispImageSetMemoryReader'
Joel Bodenmann replied to rain62ster's topic in Support
I have no idea what you expect to get from such a post. Please read the documentation and ask specific questions. -
Hi, There's a step-by-step guide that shows you how to integrate the µGFX library into an existing Keil project: https://wiki.ugfx.io/index.php/Using_Keil_µVision_5_MDK-ARM Make sure that the integration works and that µGFX is actually running before you enable the GDISP module.
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Hi, We don't currently have a PSoC 6 setup available. However, the basics are always the same. Before you have your SPI peripheral spitting out the expected/correct waveforms there's no much sense digging into µGFX itself. I'm sure you'll get plenty of good help from people that actually use this platform. All that SPI & timer stuff is generic and not relevant to µGFX itself.
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Please excuse the late reply - I wanted to digg out some sources. We've plenty of people that use µGFX on nRF51 and nRF52 platforms. The nRF51 does have a systick. I've attached a GOS port and the corresponding systick handler implementation for an nRF51 port I made quite some time ago. In general: You might want to check whether the µGFX core runs before starting to use optional modules such as GDISP and GINPUT. You can have a look at the GOS demos - they allow you to check whether the µGFX core is working correctly without using the display code. ugfx_port.c gos_nrf5sdk11.c gos_nrf5sdk11.h
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I don't currently have any setup available that least me easily test the Linux event driver. However, I used it myself in the past without any problems. I'd recommend you to setup a project that allows you compiling on a Linux machine with a desktop environment using the SDL2 port for easy debugging. Step through the code to figure out where it's going wrong.
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Glad to hear that you managed to get it working!
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well the most important thing is checking/changing the initialization sequence.
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GDISP gets corrupted when calling: gdispDrawChar / String
Joel Bodenmann replied to Crni's topic in Support
Hello & welcome to the µGFX community! I'm glad to hear that you managed to get everything working. We're always extremely interested in contributions like that! -
Use the forum seach. You'll find that a lot of ILIxxcx users experience these kind problems. I've made a very verbose forum post about this just a few days ago. You'll find a lot of content about that.
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Can you please attach a *.zip archive containing a minimum runnable test case that we can run?
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Problem bringing up ESP32 ILI9488
Joel Bodenmann replied to 0xF77E's topic in Development and Feedback
Okay, so at this point we're pretty sure that there's something "wrong" in the board file. Unfortunately, that's always the trickiest for us to help with as it's completely out of our scope. The following things are helpful to track down the problem: Tripple check your line logic: It's very common to accidentally invert the reset logic and similar, Lower your SPI clock to something <= 1MHz to rule out electrical issues due to too high clock speeds. Remove any DMA & general interrupt stuff and implement everything polling. Use a logic analyzer to confirm that the data on the bus matches the values passed to the board file functions. Most display controller provide some sort of chip ID-readout. You can query that in the drivers initialization function to figure out whether transmission is working correctly. The ILIxxxx display controllers tend to be extremely difficult to work with when ordered from chinese sources. The main issue is that you often don't get the chip that you though you get. Eg. sometimes you get an ILI9325 instead of an ILI9320. To make matters worse, some of the ILI display controllers have (completely) different initialization sequences for different chip revisions. Usually you get some demo code with the display module that you're buying. Verify that the initialization sequence in the drivers initialization function matches with that provided by the manufacturer. If in doubt, always use the one you received with your display module. -
You do not have to change anything on the parent container. Just to be clear: What you want to achieve is to have two display pages ghContainerPage1 and ghContainerPage2 as well as a label ghLabel1. The label ghLabel1 is supposed to show up both on ghContainerPage1 and ghContainerPage2 when changing the display page. You use the widgetSetParent() function I posted above in the guiShowPage() that is being generated by the µGFX-Studio: void guiShowPage(guiPage page) { // Hide all pages gwinHide(ghContainerPage2); gwinHide(ghContainerPage1); // Show the selected page switch (page) { case PAGE2: widgetSetParent(ghLabel1, ghContainerPage2); gwinShow(ghContainerPage2); break; case PAGE1: widgetSetParent(ghLabel1, ghContainerPage1); gwinShow(ghContainerPage1); break; default: break; } }
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You misread the code that I posted (and probably the explanation/legend I posted below the code snipped). Just translate it to pure C code: void widgetSetParent(GHandle widget, GHandle newParent) { gwinHide(widget); gdispFlush(); // This is optional and only required in certain driver scenarios to prevent artifacts from showing up. widget->parent = newParent; gwinShow(widget); }
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Yep, that seems correct. I remember that I left of pretty much at that point. I still wish to finish it at some point. If I remember correctly it's like 95% done. The segfault should be easy to track down as it will be either a buffer allocation or an array index overflow.
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The spinbox in that branch is made for nummeric values, not texts
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Glad to hear that! The online font converter tends to be down quite a lot (we currently have about 80% availability on the statistics). The reason for that is because we're hosting quite a lot of servers (µGFX is a spin-off of an already existing engineering company. We're running a lot of stuff for different projects and also customers. Whenever we do any kind of migrations, changing environment or doing any other kind of modifications we test everything in a test setup. Once we feel comfortable we always move the µGFX online font converter first as it's a pretty good reference server (it uses a few different technologies) which allows us to test everything from simple backups to load balancing and high availability systems. It's just that the online font converter is the perfect balance between "not critical infrastructure" and "people actually use it" which is just awesome for testing everything before touching real production environments.
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Not receiving confirmation email for git.ugfx.io
Joel Bodenmann replied to kamocat's topic in Support
Hi, We are manually moderating all git server registrations. This process will change with the release of µGFX 3.0. For now, just let us know your registration username or e-mail and we'll manually validate your account (feel free to PM so you don't have to share any info on this public forum). -
Problem bringing up ESP32 ILI9488
Joel Bodenmann replied to 0xF77E's topic in Development and Feedback
I'm standing between doors right now so I haven't checked your actual code yet, but let's work our way through the basics: Did you use the debugger to check whether the system is halting somewhere? Are you getting the µGFX logo to show up but you simply don't get your own stuff to show on the display (make sure that the startup logo option in the configuration file is enabled)? Did you check that the integration is actually working? You might want to run one of the GOS demos to confirm that stuff like software timers and threading is working correctly