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Joel Bodenmann

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  1. I might have a look at this in the meantime. Could you provide the exact font you used (ideally both the font source file (if possible due to licensing) as well as the output of the font converter).
  2. We're currently in the process of migrating our git server. Up until now, we were running Gogs but we're changing over to Gitea. Any user accounts with last activities older than 6 months will not be migrated to the new server. If you'd like to get an account on the new git server (once migration is completed) please get in touch with us.
  3. Thank you for bringing this to our attention. Any form of feedback & possible bug report is welcomed I'll be working the STM32LTDC driver in an upcoming project (few days/weeks from now). I will look into it then.
  4. Thank you for bringing this to our attention! Can you supply a minimum test-case that allows reproducing the bug(s) and corresponding patch(es)?
  5. I haven't had time to check out your code yet - just the video. Looking good! What was their reasoning that it wouldn't be possible? if you like we might be able to improve this together and eventually put it into the official µGFX library so it's supported out-of-the-box
  6. For paid support options/discussions, please contact us via e-mail: info@ugfx.io
  7. Hi! As you stated the existing text edit widget only allows for one line of text. The proper way of doing this is creating a new widget called MultilineTextedit and implement the functionality. It might make sense to use the exsting Textedit widget as a base for this (i.e. copy-paste & modify). Other than the API documentation you can find documentation on creating your own widget here: https://wiki.ugfx.io/index.php/Creating_a_widget Alternatively we can implement the widget for via paid support.
  8. Hello & welcome to the µGFX community! Yes that is still true. If you purchased an µGFX 2.x unlimited commercial license you can still use any 2.x release without any additional costs. This also applies if it's a new/different project or product as long as the license holder noted on the licensing document is executing the development/sale.
  9. The FT6x06 driver was contributed by a community member. It's likely that not everything in there is optional. We welcome any kind of contribution to improve the state of community-supplied drivers
  10. What GINPUT driver are you using? This might very well be a driver "problem" (or feature). Can you reproduce the problem when you take you application code and compile it into a native Windows, Linux or MacOS application?
  11. Hello & welcome to the µGFX community! There are various ways of achieving this. For example, you can have a look at the /demos/applications/notepad demo which is a small paint-like application. To draw without handling the touch (mouse) inputs through widgets. Instead, it uses ginputGetMouseStatus() to retrieve the current mouse status. You can use the GTIMER module to implement the screen timeout easily.
  12. Did you manage to get this working?
  13. In that case I'd recommend to adjust whatever GDISP driver you have to handle that adjustment for you. How to do this depends on the GDISP driver model used but the overall idea remains the same: shift each pixel before the display controller gets access to it.
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