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Joel Bodenmann

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Everything posted by Joel Bodenmann

  1. We're physically migrating the online font converter server to a different location. Therefore, the online font converter service will be unavailable for a couple of hours up to two days if things go wrong. You can always use the offline font converter built into the µGFX-Studio.
  2. You might need to increase the values of GMOUSE_ADS7843_FINGER_CALIBRATE_ERROR and GMOUSE_ADS7843_PEN_CALIBRATE_ERROR in your board file. They are currently set to 20 and 2. Those are the distances in pixels which the fourth control crosshair is allowed to have as tolerance after the calibration has been applied. 2 and 20 are some very low values. Try higher ones.
  3. If you wrote the code for those functions but you're getting an undefined reference error you simply forgot to include the files in the compilation/linking process properly.
  4. This will help: https://wiki.ugfx.io/index.php/BareMetal#SysTick
  5. Thank you very much - we appreciate it! I've added this to our internal ToDo list.
  6. The error message is definitely showing that something went wrong with including the GDISP driver as @inmarket mentioned. Maybe @cpu20 can help as he's our IDE integration specialist.
  7. You should start off by getting µGFX running on your platform. There's a guide on how to integrate µGFX into an existing Arduino project. The one for Teensy might be helpful too. Furthermore, you'll find plenty of information in this forum.
  8. Just create a new topic where you ask your questions that we can answer.
  9. We're happy to help, but you have to ask specific questions that we can answer. Also, please don't post in old/existing topics if you're content is unrelated.
  10. That's completely unrelated to this topic. Also, please only post English in this forum.
  11. Hi, That would be appreciated a lot! I'd recommend you to simply upload a .diff here and we'll push it to the repository.
  12. Hi, The v2.8 change log lists the changes that were applied to text rendering.
  13. Hi, If you use the forum search you'll find plenty of information regarding the double const
  14. Hi, This is basically simple math. The most commonly used interpolation algorithms are usually the extremely simple linear, quadratic or cubic ones. However, what algorithm you choose depends almost only on your application (on what kind of data you're plotting). Sometimes you might want to resort to splines instead. Regarding libraries: Usually this stuff is extremely simple (it's basic math). I am sure that there are tons of great libraries for generic data interpolation and so on, but on an µGFX application you're usually dealing with quite a static environment where your data is always very similar. Therefore, I'd recommend to just figure out what matches your data the best and then implement that function in your application. TL;DR: What algorithm to use really just depends on the data you're plotting.
  15. Glad to hear that you managed to get it working. I can't check right now but as far as I know there's no high-level API call for that at the moment.
  16. gmvmt is a VMT (virtual method table). calsave is a function pointer in that table. Your custom saving routine is registered there. Therefore, gmvmt(m)->calsave() will call your custom saving function. If you get a hard-fault at that point your function is either not properly registered (wrong address?) or the implementation of your own function is causing the hardfault. Step into that function to check which one is the case.
  17. Glad to hear that you managed to get it working
  18. Hello & welcome to the µGFX community! That's not correct, see below. Did you enable the label widget in the configuration file? If that's not the case you're most likely not including all files properly.
  19. Hello & welcome to the µGFX community! Please excuse the late reply. This issue has been fixed now. There seemed to be a caching issue with the SSL cert where the SSL cert did get renewed but not properly cached. Your account has also been activated. Thank you for bringing this to our attention!
  20. Sorry, I do not understand your question.
  21. Glad to hear that you got everything working
  22. Did you have a look at this? https://wiki.ugfx.io/index.php/FreeRTOS Also make sure that you're using the latest master branch.
  23. It seems that you're confusing transparency and alpha-channel. If you're using GIF then that's expected as GIF doesn't support alpha buy only transparency. If you're using PNG you should refer to the documentation: https://wiki.ugfx.io/index.php/Images#Alpha_.26_Transparency
  24. Hi, You just need to use an image format which supports transparency. The existing GIF and PNG image decoders will handle transparency out of the box.
  25. Hello @chrisdf and welcome to the µGFX community! Thank you very much for sharing your experience here. We appreciate it a lot and I'm sure it will help countless people in the future as well! This is definitely interesting.
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