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ForTest

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  1. Hi, actually i'm using uGFX 2.4 on a old project and i have a little problem with the font right alignment. The font comes from a monospaced ttf file, converted with the ugfx font converter. For example i have the two instructions: gdispFillStringBox(505, 115, 72, 20, text1, IsonormMonospacedRegular20, mycolor, mybgcolor, justifyRight); gdispFillStringBox(505, 267, 72, 20, text2, IsonormMonospacedRegular20, mycolor, mybgcolor, justifyRight); 'text1' and 'text2' contains different numbers (including "." and "-" characters) I expect that text1 and t
  2. Hi This is a general question about graph interpolation that doesn't concern with the current features of uGFX (i hope these features will be added a day) Does anyone know some interpolation routine or library for graph that can be used in uGFX? I already know that uGFX connect points. I mean something like the figure. -Fabrizio-
  3. I'll give it a try Thank for suggestions
  4. I wrote my custom but it's very very slow void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) { const GColorSet * pcol; fixed alpha; fixed dalpha; coord_t i; color_t tcol, bcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(Wh
  5. The custom routine that redraw a push button with rounded border is the following: void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) { const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); if (gw->g.width >= 2*BTN_CNR_SIZE+10) { gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, BTN_CNR_SIZE-1, pcol->fill); gd
  6. My mistake. It works. In "Interactive mode" when i press the button it redraw the text label and don't redraw it correctly Just after the mouse is over the button it's redrawed again correctly
  7. Can't set the custom draw routine to " gwinButtonDraw_Rounded" I've seen it's possible to define new customs I hope it shouldn't be necessary to redefine manually all these: https://wiki.ugfx.io/index.php/PushButton
  8. Okay, we did not know We will try the command-line tool Thank you
  9. Image to array conversion function present in 0.15 was very important (like the font converter that is available online) Do you think to provide the same function online?
  10. We are certainly interested in the new beta But at the moment it's more important to have a working version of the Studio So how can we do it?
  11. Hi I get this error message from uGFX Studio I'm running version 0.15 so i think is the latest
  12. This is very impressive! What's the API name? Nice work. Is there a thread about it?
  13. Hi Someone can advise me on what is the best method to display a multi line label in ugfx? I've seen on ugfx studio that containers seems to do something similar with texts but they haven't the possibility to make align, so before try some test of custom routine i would like to ask what is the best approach Thanks
  14. Ok, so this is the default graph style i use How should i change it for have for example a x/y axis line size of 3 pixel? // A graph styling static GGraphStyle GraphStyle1 = { { GGRAPH_POINT_DOT, 2, Red }, // Point { GGRAPH_LINE_SOLID, 1, Red }, // Line { GGRAPH_LINE_SOLID, 25, Black }, // X axis { GGRAPH_LINE_SOLID, 25, Black }, // Y axis { GGRAPH_LINE_DOT, 5, Gray, 50 }, // X grid { GGRAPH_LINE_DOT, 5, Gray, 50 }, // Y grid GWIN_GRAPH_STYLE_POSITIVE_AXIS_ARROWS // Flags }; By this wa
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