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It's a permanent offset. It should works for all widgets and in general for everything plotted on the display.
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I try to explain better. I want the display to add for example 10 px as offset to the Y axis, so if I tell it to plot at x:0 y:0 it actually plots it at x:0 y:10 The easiest thing to do is to modify all the gdisp routines and add this offset to the y component. I was wondering if anyone knew of a way to set the video controller at init already with this offset.
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Hi, is it possible to add an Y offset to the screen? I'm using SSD1963 Thanks
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Hi, actually i'm using uGFX 2.4 on a old project and i have a little problem with the font right alignment. The font comes from a monospaced ttf file, converted with the ugfx font converter. For example i have the two instructions: gdispFillStringBox(505, 115, 72, 20, text1, IsonormMonospacedRegular20, mycolor, mybgcolor, justifyRight); gdispFillStringBox(505, 267, 72, 20, text2, IsonormMonospacedRegular20, mycolor, mybgcolor, justifyRight); 'text1' and 'text2' contains different numbers (including "." and "-" characters) I expect that text1 and t
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Hi This is a general question about graph interpolation that doesn't concern with the current features of uGFX (i hope these features will be added a day) Does anyone know some interpolation routine or library for graph that can be used in uGFX? I already know that uGFX connect points. I mean something like the figure. -Fabrizio-
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I'll give it a try Thank for suggestions
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I wrote my custom but it's very very slow void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) { const GColorSet * pcol; fixed alpha; fixed dalpha; coord_t i; color_t tcol, bcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(Wh
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The custom routine that redraw a push button with rounded border is the following: void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) { const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); if (gw->g.width >= 2*BTN_CNR_SIZE+10) { gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, BTN_CNR_SIZE-1, pcol->fill); gd
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My mistake. It works. In "Interactive mode" when i press the button it redraw the text label and don't redraw it correctly Just after the mouse is over the button it's redrawed again correctly
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Can't set the custom draw routine to " gwinButtonDraw_Rounded" I've seen it's possible to define new customs I hope it shouldn't be necessary to redefine manually all these: https://wiki.ugfx.io/index.php/PushButton
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Okay, we did not know We will try the command-line tool Thank you
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Image to array conversion function present in 0.15 was very important (like the font converter that is available online) Do you think to provide the same function online?
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We are certainly interested in the new beta But at the moment it's more important to have a working version of the Studio So how can we do it?
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Hi I get this error message from uGFX Studio I'm running version 0.15 so i think is the latest
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This is very impressive! What's the API name? Nice work. Is there a thread about it?