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Posts posted by Joel Bodenmann
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I guess you simply didn't click the Close button in the target editor dialog. I'll consider renaming that button to something like Apply or Save.
I'm completely unable to reproduce the issue with the image.
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I can't reproduce either of the two things you're mentioning.
Please provide proper instructions on how to reproduce. That's something you should always do.
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Release v0.23.3 is now available for download. Changelog:
- Cleaning the project / regenerating the project no longer removes the output directory itself but only its content
- Fixing issue with auto-sizing images on multi-state images for widgets that take multiple images for multiple states
- Fixing issue with image resource editor dialog
- Adding more userfriendly messages to the image resource editor dialog
- Fixing issue with invalid container code generation
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You should start off by getting µGFX running on your platform. There's a guide on how to integrate µGFX into an existing Arduino project. The one for Teensy might be helpful too. Furthermore, you'll find plenty of information in this forum.
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Just create a new topic where you ask your questions that we can answer.
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We're happy to help, but you have to ask specific questions that we can answer. Also, please don't post in old/existing topics if you're content is unrelated.
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That's completely unrelated to this topic.
Also, please only post English in this forum. -
Hi,
That would be appreciated a lot!
I'd recommend you to simply upload a .diff here and we'll push it to the repository. -
Hi,
The v2.8 change log lists the changes that were applied to text rendering.
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Hi,
If you use the forum search you'll find plenty of information regarding the double const
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Hi,
This is basically simple math. The most commonly used interpolation algorithms are usually the extremely simple linear, quadratic or cubic ones. However, what algorithm you choose depends almost only on your application (on what kind of data you're plotting). Sometimes you might want to resort to splines instead.
Regarding libraries: Usually this stuff is extremely simple (it's basic math). I am sure that there are tons of great libraries for generic data interpolation and so on, but on an µGFX application you're usually dealing with quite a static environment where your data is always very similar. Therefore, I'd recommend to just figure out what matches your data the best and then implement that function in your application.TL;DR: What algorithm to use really just depends on the data you're plotting.
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Thank you for your feedback
I've added everything that wasn't already on the list to our todo list. Stuff like the post-generation scripts and the start-up color won't be done quickly, but we're getting there. I assume that we'll have an update by next week.
QuoteCan I add/change gfxconf.h defines? For example, I want to add GDISP_NEED_UTF8 and GDISP_NEED_PIXELREAD and some other defines.
Those will eventually be added to the Target editor.
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Glad to hear that you managed to get it working.
33 minutes ago, aymen said:But i still have a question : is it possible to launch the calibration process manually? For example only if i push a button at start up or if i have a jumper in a given position...
I can't check right now but as far as I know there's no high-level API call for that at the moment.
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gmvmt is a VMT (virtual method table). calsave is a function pointer in that table. Your custom saving routine is registered there. Therefore, gmvmt(m)->calsave() will call your custom saving function.
If you get a hard-fault at that point your function is either not properly registered (wrong address?) or the implementation of your own function is causing the hardfault. Step into that function to check which one is the case.
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Glad to hear that you managed to get it working
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Hello & welcome to the µGFX community!
1 minute ago, SlowGoing said:Spelling mistake in gwinLabelCreate (should be gwinGLabelCreate).
That's not correct, see below.
1 minute ago, SlowGoing said:I keep getting compiler error "undefined reference to `gwinGLabelCreate'"
What am I missing ?
Did you enable the label widget in the configuration file?
If that's not the case you're most likely not including all files properly. -
Hello & welcome to the µGFX community!
Please excuse the late reply.
This issue has been fixed now. There seemed to be a caching issue with the SSL cert where the SSL cert did get renewed but not properly cached.
Your account has also been activated.Thank you for bringing this to our attention!
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Sorry, I do not understand your question.
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Glad to hear that you got everything working
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Did you have a look at this? https://wiki.ugfx.io/index.php/FreeRTOS
Also make sure that you're using the latest master branch.
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It seems that you're confusing transparency and alpha-channel.
If you're using GIF then that's expected as GIF doesn't support alpha buy only transparency.
If you're using PNG you should refer to the documentation: https://wiki.ugfx.io/index.php/Images#Alpha_.26_Transparency -
Hi,
You just need to use an image format which supports transparency. The existing GIF and PNG image decoders will handle transparency out of the box.
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Hello @chrisdf and welcome to the µGFX community!
Thank you very much for sharing your experience here. We appreciate it a lot and I'm sure it will help countless people in the future as well! This is definitely interesting.
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Hi,
Thank you for your feedback. Both these points have already been added to the ToDo/bug list.
uGFX-Studio v0.20 - Beta
in uGFX-Studio
Posted
Well, in that case I can't reproduce the target editor issue either