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Posted

I haven't checked your board file but when it comes to testing you can either assign the toggle to a widget (eg. pushbutton widgets accept toggle roles) and see whether the button visibly changes state. Other than that you can just setup a listener for toggle events yourself and check whether you receive anything. Thinking of this... you can also just call ginputGetToggleStatus() in your application to poll the state :P 

Posted

@Joel Bodenmann it seems to work :D

I tested it with the following code

GSourceHandle upHandle = ginputGetToggle(GINPUT_TOGGLE_ESC);
 
geventListenerInit(&pl);
geventAttachSource(&pl, upHandle, GLISTEN_TOGGLE_ON|GLISTEN_TOGGLE_OFF);

while (1)
{
	event = geventEventWait(&pl, 5000);
	if(event)
		printf("Pressed\n");
}

I have also added the following define in the file ginput_lld_toggle_board.h (attached) 

Now the big questions:

  • Q1: Can I create a list that I scroll with the UP and DOWN keys?
  • Q2: If yes, when I press the MODE key can I enter another list?
  • Q3: If yes, in the second list, I can go back to the previous one by pressing the ESC key etc. 

 

ginput_lld_toggle_board.h

Posted

Glad to hear that you got it working!

  1. Yes, that's already implemented. Just assign the toggle(s) to the list widget
  2. Yes, selecting an item via a toggle is also already implemented. Of course, you'll have to do the "switching to another list" part yourself - just as you'd have to do with a touchscreen implementation.
  3. I don't think that the default list widget has a toggle input for that as it's not really the list's job. Instead, just assign a toggle to some other event (you can manually fire the event) to get a "BACK" event just as you're getting "UP", "DOWN" and "SELECT" events already from the list itself.

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