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STM32F4 to ILI9341 using uGFX


Linker

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Hello. I'm currently trying to make something similar based on GunterO's Keil example, but it's just won't work with new libraries... Can anyone help me with this ? I'v made a simple one-page project in uGFX studio and now i'm trying to show it on a display.

 

Edited by Joel Bodenmann
Took this out of the linked topic and created a new one
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First of all, when I replaced the old libraries to the new one without changing anything else - i've got this errors:

*** Using Compiler 'V5.06 update 5 (build 528)', folder: 'C:\Keil_v5\ARM\ARMCC\Bin'
Build target 'STM32F4-Discovery USB'
assembling startup_stm32f40_41xxx.s...
linking...
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxSleepMilliseconds (referred from main.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxMutexEnter (referred from gdisp.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxMutexExit (referred from gdisp.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxMutexInit (referred from gdisp.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol _gosHeapInit (referred from gos_raw32.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol _gosThreadsInit (referred from gos_raw32.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxAlloc (referred from gdriver.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxFree (referred from gdriver.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxSemInit (referred from gtimer.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxSemSignal (referred from gtimer.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxSemSignalI (referred from gtimer.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxSemWait (referred from gtimer.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxThreadCreate (referred from gtimer.o).
.\Targets\STM32F4_Discovery\project.axf: Error: L6218E: Undefined symbol gfxYield (referred from gtimer.o).
Not enough information to list image symbols.
Not enough information to list load addresses in the image map.
Finished: 2 information, 0 warning and 14 error messages.
".\Targets\STM32F4_Discovery\project.axf" - 14 Error(s), 0 Warning(s).
Target not created.
Build Time Elapsed:  00:00:01

 

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Solved the problem by deleting all files in the "gfx" subfolder in the project except for the screen driver files ("gdisp_lld_ILI9341.c" and "board_ILI9341.h") and adding just one "gfx_mk.c". But i think i've found a bug in a "gwin_widget.c":
 

void _gwidgetInit(void)
{
	geventListenerInit(&gl);
	geventRegisterCallback(&gl, gwidgetEvent, 0);
	// geventAttachSource(&gl, ginputGetMouse(GMOUSE_ALL_INSTANCES), GLISTEN_MOUSEMETA|GLISTEN_MOUSEDOWNMOVES);

	#if GINPUT_NEED_KEYBOARD || GWIN_NEED_KEYBOARD
		geventAttachSource(&gl, ginputGetKeyboard(GKEYBOARD_ALL_INSTANCES), GLISTEN_KEYUP);
	#endif
}

I'm not using mouse and GINPUT_NEED_MOUSE is FALSE, but geventAttachSource executes without any conditions with mouse. Just commented this as shown and now all works!

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  • 2 weeks later...

Ok, downloaded latest version (maybe you should to replace links in downloads page - they are outdated). Now i have a problem with my touchscreen (XPT2046/ADS7843) - I just don't know how to work with it... I've created a button in a simple one-page project using the uGFX-studio, plugged in my touch screen through 4-wire SPI, now what ? How to initialize ? Where I need to write the action for the button ? Can you give me a simple example ? Or step-by-step instructions, please ?
Here is my Keil project: http://www.mediafire.com/file/l308822avbrav2r/uGFX.rar

Edited by Linker
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1 hour ago, Linker said:

(maybe you should to replace links in downloads page - they are outdated).

No, they are not outdated. Please read the description on the download page of the uGFX library.

 

1 hour ago, Linker said:

How to initialize ? Where I need to write the action for the button ? Can you give me a simple example ? Or step-by-step instructions, please ?

You can find all of this information in the documentation and the countless demos in the /demos directory.
gfxInit() automatically initializes everything for you. Once you implemented the board file you can just create high-level widgets such as buttons and listen for events as shown in the demos.

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