ForTest Posted September 21, 2016 Report Share Posted September 21, 2016 Is it possible to change the image of a Push Button programmatically without use GEVENT (and GINPUT) ? Thanks Link to comment Share on other sites More sharing options...
Joel Bodenmann Posted September 21, 2016 Report Share Posted September 21, 2016 You can change the image of a pushbutton (presuming that you use the built-in image rendering function) at any time by calling gwinSetCustomDraw() passing a pointer to a different image as the custom parameter. However, I assume that you talk about the state of the button (the different images for the three states "enabled", "disabled" and "pressed" which are just one image file). Using a pushbutton widget without GINPUT/GEVENT doesn't make much sense and is actually impossible (it won't even compile!). Can you please be more specific? Link to comment Share on other sites More sharing options...
ForTest Posted September 22, 2016 Author Report Share Posted September 22, 2016 (edited) I'd like to switch between images (normal button and pressed button) when a specific button is pressed I want to use my set of routine for manage the events, so i need to change the image of the pressed and released button by my code A single image (normal button) is size 50x49, so i've merged the two images in a single file size 50 x 98 Is there a way to switch between the two images in a similar way that you do with your GINPUT/GEVENT mode ? (i mean programmatically) It's clear to me the way to switch between two different images (size 50x49), but i was wondering if there was the possibility to use a single image file /******************************************************************************/ /* This file has been generated by the uGFX-Studio */ /* */ /* http://ugfx.org */ /******************************************************************************/ #include "colors.h" #include "widgetstyles.h" #include "gui.h" // GListeners GListener glistener; // GHandles GHandle ghContainerPage0; GHandle ghARROW_UP; // Fonts font_t dejavu_sans_16; // Images gdispImage ARROW_UP_50x98; static void createPagePage0(void) { GWidgetInit wi; gwinWidgetClearInit(&wi); // create container widget: ghContainerPage0 wi.g.show = FALSE; wi.g.x = 0; wi.g.y = 0; wi.g.width = 800; wi.g.height = 480; wi.g.parent = 0; wi.text = "Container"; wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0; ghContainerPage0 = gwinContainerCreate(0, &wi, 0); // create button widget: ghARROW_UP wi.g.show = TRUE; wi.g.x = 350; wi.g.y = 200; wi.g.width = 50; wi.g.height = 49; wi.g.parent = ghContainerPage0; wi.text = ""; wi.customDraw = gwinButtonDraw_Image; wi.customParam = &ARROW_UP_50x98; wi.customStyle = 0; ghARROW_UP = gwinButtonCreate(0, &wi); } void guiShowPage(unsigned pageIndex) { // Hide all pages gwinHide(ghContainerPage0); // Show page selected page switch (pageIndex) { case 0: gwinShow(ghContainerPage0); break; default: break; } } void guiCreate(void) { GWidgetInit wi; // Prepare fonts dejavu_sans_16 = gdispOpenFont("DejaVuSans16"); // Prepare images gdispImageOpenFile(&ARROW_UP_50x98, "rsc/ARROW_UP_50x98.bmp"); // GWIN settings gwinWidgetClearInit(&wi); gwinSetDefaultFont(dejavu_sans_16); gwinSetDefaultStyle(&white, FALSE); gwinSetDefaultColor(black_studio); gwinSetDefaultBgColor(white_studio); // Create all the display pages createPagePage0(); // Select the default display page guiShowPage(0); } void guiEventLoop(void) { GEvent* pe; while (1) { // Get an event pe = geventEventWait(&glistener, 0); switch (pe->type) { } } } Edited September 22, 2016 by ForTest Link to comment Share on other sites More sharing options...
ForTest Posted September 22, 2016 Author Report Share Posted September 22, 2016 It works! Thank you very much Link to comment Share on other sites More sharing options...
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