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Posted

Hi,

we are using version 2.9 of the uGFX library compiled with single file inclusion in STM32's CubeIDE.

We would like to use Pixelmap. As stated in the wiki, the inclusion of this library does not work in ‘single file inclusion’ which is the mode we have been using.

Is there a clear procedure explaining how to use the Makefile with our IDE, or is there an uGFX update available that solves this problem?

Alternatively, I would like to ask if there is a method to implement the use of a virtual frame buffer, as I understand that the Pixelmap serves to this purpose.

Thank you

 

Posted

Using the Makefile approach is very simple as the Makefile that ships with µGFX exposes variables for sources, include paths and libraries to link.
See the corresponding documentation.

Does your existing CubeIDE project already use Makefile? If so, follow the makefile documentation linked above. There's also an example for ChibiOS (not specific to CubeIDE but it shows how simple it is to add µGFX to an existing Makefile project).
If your existing CubeIDE project uses CMake instead, the current master branch of the official µGFX repository (i.e. µGFX v2.10) supports CMake too.

If you need more hands-on support, we can provide commercial support.

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