ForTest Posted December 22, 2023 Report Share Posted December 22, 2023 Hello everyone! We are trying to open image files without using widgets but we are not clear how to do that We have been looking at these - https://wiki.ugfx.io/index.php/Images - https://wiki.ugfx.io/index.php/ROMFS We mapped our logo in .h format and included it inside the file "romfs_file.h" From here then it is not clear to us how to go forward. Can you give us any suggestions? Thank you Link to comment Share on other sites More sharing options...
Joel Bodenmann Posted December 22, 2023 Report Share Posted December 22, 2023 Assuming your image is available via the GFILE module, you can just use the gdispImageXxx() API from here: #include "gfx.h" int main(void) { gImage myImage; // Initialize uGFX and the underlying system gfxInit(); // Set up IO for our image gdispImageOpenFile(&myImage, "my_image.bmp"); gdispImageDraw(&myImage, 0, 0, gdispGetWidth(), gdispGetHeight(), 0, 0); gdispImageClose(&myImage); while(1) { gfxSleepMilliseconds(1000); } return 0; } You can find a ready-to-run demo under /demos/modules/gdisp/images. Link to comment Share on other sites More sharing options...
ForTest Posted December 22, 2023 Author Report Share Posted December 22, 2023 Thanks Joel, the example made it clear Best regards Link to comment Share on other sites More sharing options...
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