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vova5049

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  1. and in general I have a problem with understanding, for example how to make the keyboard appear when I press on the input field and hide when I press "enter"
  2. Hello. I created my own keyboard layout in gwin_keyboard_layout.c. : static const GVSpecialKey Num1SKeys [] = { {"\ 001", 0, GVKEY_SINGLESET, 1}, // \ 001 (1) = Shift Lower to Upper {"\ 001", 0, GVKEY_INVERT | GVKEY_LOCKSET, 2}, // \ 002 (2) = Shift Upper to Upper Lock {"\ 002", 0, GVKEY_INVERT | GVKEY_LOCKSET, 0}, // \ 003 (3) = Shift Upper Lock to Lower {"123", 0, GVKEY_LOCKSET, 3}, // \ 004 (4) = Change to Numbers {"Delete", "\ b", 0, 0}, // \ 005 (5) = Backspace {"\ 015", "\ r", 0, 0}, // \ 006 (6) = Enter 1 {"\ 015", "\ r", 0, 0}, // \ 007 (7) = Enter 2 (Short keycap) {"Sym", 0, GVKEY_LOCKSET, 4}, // \ 010 (8) = Change to Symbols {"aA", 0, GVKEY_LOCKSET, 0}, // \ 011 (9) = Change to Lower Alpha }; static const char * NumSet0 [] = {"\ 005 \ 005 \ 005", "789", "456", "123", "00 \ 006", 0}; static const GVKeySet NumSets [] = {NumSet0, 0}; const GVKeyTable VirtualKeyboard_Num1 = {Num1SKeys, NumSets}; I am trying to call in my program gwinKeyboardSetLayout(& ghKeyboard, VirtualKeyboard_English1); but I'm getting an error when compiling: 'VirtualKeyboard_English1' undeclared (first use in this function) main.c But if in gfxconf.h I define: #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_Num1 it works. What is the correct way to use gwinKeyboardSetLayout ()?
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