nhandt3 Posted April 19, 2017 Report Posted April 19, 2017 Hi, Can uGFX rotate an image with specific angle? I dont see the API in documents. Please help! Thanks, Nhan
Joel Bodenmann Posted April 19, 2017 Report Posted April 19, 2017 Hello @nhandt3 and welcome to the µGFX community! Unfortunately, the current version of the µGFX library doesn't offer any high-level API for that.
nhandt3 Posted April 20, 2017 Author Report Posted April 20, 2017 hi Joel, Thanks for your quick reply, I see the API about matrix rotation. If I put my bitmap image to a matrix then rotate it, it's posible? Nhan
inmarket Posted April 21, 2017 Report Posted April 21, 2017 You would need to decode your image into a pixmap. That would then give you the image in memory non-rotated. You could then build a rotation matrix and then point by point transfer the image to the display passing each x, y coordinate through your rotation matrix to get the destination x,y coordinate.
Joel Bodenmann Posted April 21, 2017 Report Posted April 21, 2017 6 hours ago, inmarket said: You would need to decode your image into a pixmap. That would then give you the image in memory non-rotated. To clarify: This is fairly easy as it's just two high-level API calls: gdispPixmapCreate() to create a valid GDisplay object and then pass that GDisplay* pointer as the first argument to your gdispGImageDraw() function. That's how you draw the image into the pixmap.
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