Ivan_Kuzz Posted February 14, 2017 Report Share Posted February 14, 2017 (edited) Hello. I'm very interested in using your graphic interface library. I spent 2 days, trying to add uGFX to generated by CubeMX project. I used this instruction and library from this example , as well as gfxconf.h. In gfxconf.h I have changed OS_KEIL to OF_FREERTOS. After that I added gdisp_lld_STM32LTDC driver. "cannot open source input file "board_STM32LTDC.h", so I added path to this file to linker. Now I've got many errors like: "identifier "HAL_LockTypeDef" is undefined". Please look at my project ( alternative link ). Do you have an idea, what's wrong? Is it better for me to use Atolic True Studio to work with uGFX? Edited February 14, 2017 by Ivan_Kuzz Link to comment Share on other sites More sharing options...
Joel Bodenmann Posted February 15, 2017 Report Share Posted February 15, 2017 Hello @Ivan_Kuzz and welcome to the µGFX community! We'll have a look at this as soon as possible but that might take a couple of days. In general µGFX works very well together with Keil µVision and we use Keil µVision ourselves a lot in customer projects. From our point of view there is no need to switch. Please don't hesitate to ask if you have any other questions. Link to comment Share on other sites More sharing options...
Diadia Posted April 20, 2017 Report Share Posted April 20, 2017 (edited) Got the same problem while building a project from scratch using CubeMX. Nearly 30 errors of identifier "HAL_LockTypeDef" is undefined and HAL_StatusTypeDef is undefined errors have been raised while compiling a gdisp_lld_STM32LTDC.c include chain. Removal of preprocessor symbols fixes this issue ( CubeMX defines two: USE_HAL_DRIVER and STM32F746xx ). Second issue is Keil optimization - at level -O3 (which is default here) compiler brings corrupted image to display without any warnings/errors. Comments on this two issues much appreciated - may be there is a way to keep optimization? Edited April 20, 2017 by Joel Bodenmann Removing unnecessary quote Link to comment Share on other sites More sharing options...
inmarket Posted April 21, 2017 Report Share Posted April 21, 2017 Anytime that changing the optimization level changes the output - that indicates a bug in the compiler optimiser (or atleast an inadequacy). While we try to write code to avoid common optimiser bugs, uGFX supports many compilers and we can't cover every optimiser bug in every compiler. Unfortunately as a result we always suggest compiling only with basic compiler optimiser settings ie -O0 or -O1. -O2 seems to work on some compilers but not all. Link to comment Share on other sites More sharing options...
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