Swarkin Posted Sunday at 10:47 AM Report Posted Sunday at 10:47 AM I want to use uGFX as a graphics library for drawing things like lines and rectangles on my ESP32. I have tried to follow everything in this thread: https://community.ugfx.io/topic/4345-ugfx-port-for-esp32-and-esp-idf But no matter what I try, I always get compilation errors about header files not being found or things being undefined. I would appreciate if there was an example project or a wiki somewhere about running this on ESP32 microcontrollers. Thanks!
Swarkin Posted Sunday at 12:26 PM Author Report Posted Sunday at 12:26 PM Primarily my issue is including the library properly and getting it to compile at all. I always get missing includes like "FreeRTOS.h" being undefined or various symbols not existing. So I need help with configuring uGFX as an ESP-IDF component while having it compile.
Joel Bodenmann Posted Sunday at 01:31 PM Report Posted Sunday at 01:31 PM Hello & Welcome to the µGFX community! It's pretty much impossible for us to help without more information such as how you integrated the µGFX library and actual build error messages.
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