king2 Posted March 4, 2016 Report Posted March 4, 2016 I tried to turn on text wrapping in uGFX and got text looking weird in some places. After little research I found a bug in gdisp.c, it uses mf_fillline_callback in function gdispGDrawStringBox(), but it should use mf_drawline_callback instead. I have changed callback name this way and now everything looks ok.
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