Smd Posted December 4, 2013 Report Posted December 4, 2013 HelloI have one console and one slider. In the main loop, a character is inserted in console. GT1 timer update the slider current position.With #define GDISP_NEED_SCROLL TRUE defined in gfxconf.h , from time to time I can see a missing character on console, right after console scroll.If I move slider position fast, I see more lines with missing first character, and sometime touchscreen stop responding, until hardware restart of the board.#include "gfx.h"GTimer GT1;static GHandle ghConsole;static GHandle ghSlider1;uint8_t i=0; void callback1(void* arg) { (void)arg; gwinSliderSetPosition(ghSlider1,i); }static void createWidgets(void) { GWidgetInit wi; // Apply some default values for GWIN wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0; wi.g.show = TRUE; // Create the console wi.g.width = 50; wi.g.height = 200; wi.g.y = 20; wi.g.x = 20; ghConsole = gwinConsoleCreate(NULL, &wi.g); // Set the console colors gwinSetColor(ghConsole, Yellow); gwinSetBgColor(ghConsole, Black); // create Slider1 wi.g.width = 50; wi.g.height = 200; wi.g.y = 20; wi.g.x = 100; wi.text = ""; ghSlider1 = gwinSliderCreate(NULL, &wi); gwinSliderSetRange(ghSlider1,0,255); // Clear the console gwinClear(ghConsole);}int main(void) { // Initialize the uGFX and the underlying system gfxInit(); // Set the widget defaults gwinSetDefaultFont(gdispOpenFont("UI2")); gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE); gdispClear(White); // Attach the mouse input gwinAttachMouse(0); // Create the widget createWidgets(); // initialize the timer gtimerInit(>1); //continious mode - callback1() called without any argument every 250ms gtimerStart(>1, callback1, NULL, TRUE, 100); while (1) { gwinPutChar(ghConsole,'0'+i%10); gfxSleepMilliseconds(100); i++; } return 0;}Does anyone can help me to understand what's wrong ?Kind Regards,Smd
Joel Bodenmann Posted December 4, 2013 Report Posted December 4, 2013 Hello Smd,It will take some time until I can take care of this. Could you please leave some more information in the meantime: Which µGFX version/git master are you using? What is your hardware setup? (board/MCU, display controller) What compiler are you using? (inc. version)~ Tectu
Smd Posted December 4, 2013 Author Report Posted December 4, 2013 Hi Tectu,- latest uGFX from git clone https://bitbucket.org/Tectu/ugfx.git- I use a custom board with STM32F103ZET6, and 320x240 TFT with SSD1289 controller- I use the GNU Tools ARM Embedded 4.7 2013q2 from ChibiStudioKind Regards,Smd
Joel Bodenmann Posted December 5, 2013 Report Posted December 5, 2013 Okay, I put it on my ToDo list, but I cannot tell you when I get to it as I am currently in heavy exams trouble.I assume just disable the scroll macro should work out for you in the meantime.~ Tectu
inmarket Posted December 5, 2013 Report Posted December 5, 2013 I have an idea on what might be going on.Can you please define GDISP_NEED_CLIP as FALSE in your gfxconf.h file and see if the symptoms continue.I suspect it is a multi-threading issue with the way that gwin uses the clipping calls.If the symptoms dissappear i know what needs to be done to fix it properly.
Smd Posted December 5, 2013 Author Report Posted December 5, 2013 HiI tried with GDISP_NEED_CLIP as FALSE in gfxconf.h and the symptoms continue. Kind Regards,Smd
Joel Bodenmann Posted December 7, 2013 Report Posted December 7, 2013 This may take some time... Please be patient.~ Tectu
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