Angus Schmaloer Posted July 11, 2018 Report Posted July 11, 2018 Hey, I got the display working. Now i want to get the resistive touch to work. The program compiles alright and I am in the "Calibration" on the display, but it always fails. I looked at the ADS7843 board file form the FireBull-STM32F103 and used that as example code for my board file. The "static GFXINLINE gBool getpin_pressed(GMouse* m)" is called a lot,which makes sence, but the "static GFXINLINE uint16_t read_value(GMouse* m, uint16_t port)" is also called a lot even though the pin isn't low (active low). gmouse_lld_ADS7843_board.h gpio.h
Joel Bodenmann Posted July 12, 2018 Report Posted July 12, 2018 You might need to increase the values of GMOUSE_ADS7843_FINGER_CALIBRATE_ERROR and GMOUSE_ADS7843_PEN_CALIBRATE_ERROR in your board file. They are currently set to 20 and 2. Those are the distances in pixels which the fourth control crosshair is allowed to have as tolerance after the calibration has been applied. 2 and 20 are some very low values. Try higher ones.
Angus Schmaloer Posted August 10, 2018 Author Report Posted August 10, 2018 Hey, like you said, i have changed and played around with the values, but i still get "Calibration failed". even when i put them on 240, almost the size of the board, the calibration fails. I think it might be something with my "gmouse_lld_ADS7843_board.h" file. Gr, Angus Schmaloer
Angus Schmaloer Posted August 10, 2018 Author Report Posted August 10, 2018 Hey, i also find this a bit strange: txbuf[0] = port; spiExchange(&SPID1, 3, txbuf, rxbuf); ret = (rxbuf[1] << 5) | (rxbuf[2] >> 3); return ret; Do we need to write 3 and read 3? and why are the rxbuf[1] & rxbuf[2] shifted so weird? Gr, Angus Schmaloer
Angus Schmaloer Posted August 10, 2018 Author Report Posted August 10, 2018 4 hours ago, Angus Schmaloer said: Do we need to write 3 and read 3? and why are the rxbuf[1] & rxbuf[2] shifted so weird? i found this: HAL_SPI_Receive(TSC2046_SPI_INSTANCE, buf, 2, 0xff); // [0] = {x 11 10 9 8 7 6 5} // [1] = {4 3 2 1 0 x x x} x = dummy fill value = (buf[0] << 5 | buf[1] >> 3); and it explains it a bit, but here they read 2 values and the ugfx libary reads/writes 3 values.
Angus Schmaloer Posted August 10, 2018 Author Report Posted August 10, 2018 also i implemented: static GFXINLINE gBool getpin_pressed(GMouse* m) { (void) m; GPIO_PinState state = LCD_TOUCH; if(state == GPIO_PIN_RESET){ return 0; } return 1; } maybe it should be the other way around, which seems more logical cuz i guess you want to return true when it is pressed(low) not when high.
Angus Schmaloer Posted August 10, 2018 Author Report Posted August 10, 2018 !!!EDIT!!! i did it and its fixed, i though it didn't respond anymore, but i just have to pres it a bit longer than normal (maybe hold it a bit instead of a short touch). now i kinda feel a bit dumd XD but glad it is fixed. awesome library btw. The company i work for is gonne buy and use it. now i'm just testing for myself to see the library Just now, Angus Schmaloer said: maybe it should be the other way around, which seems more logical cuz i guess you want to return true when it is pressed(low) not when high.
Joel Bodenmann Posted August 11, 2018 Report Posted August 11, 2018 The board file is completely specific to each application. The existing ones are more of templates and examples that anything else. You're supposed to copy them to your application folder and modify them to fit your needs. If you have an updated/improved board file for a supported board file we'd appreciate it if you could share it. Most of them were not created by ourselves so it's likely that there's a lot of room for improvement. On 10/08/2018 at 15:11, Angus Schmaloer said: i did it and its fixed, i though it didn't respond anymore, but i just have to pres it a bit longer than normal (maybe hold it a bit instead of a short touch). now i kinda feel a bit dumd XD but glad it is fixed. No need to feel bad at all On 10/08/2018 at 15:11, Angus Schmaloer said: awesome library btw. The company i work for is gonne buy and use it. now i'm just testing for myself to see the library Thank you for the feedback - glad to hear that!
Angus Schmaloer Posted August 16, 2018 Author Report Posted August 16, 2018 hey On 11/08/2018 at 18:46, Joel Bodenmann said: If you have an updated/improved board file for a supported board file we'd appreciate it if you could share it. Most of them were not created by ourselves so it's likely that there's a lot of room for improvement. The board file was good.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now