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mohsenMaz

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Posts posted by mohsenMaz

  1. On 20/04/2022 at 16:14, Joel Bodenmann said:

    You can make a simple wrapper driver which uses the Point and Block interface

    Thank you for informing me of this method.

    I finally got the module working, but still some problems.......

    1- The screen is divided into segments on the lcd !

    2 - This is my code:

    /* USER CODE BEGIN 2 */
    	
    	gfxInit();
    
      /* USER CODE END 2 */
    
      /* Infinite loop */
      /* USER CODE BEGIN WHILE */
      while (1)
      {
        /* USER CODE END WHILE */
    
        /* USER CODE BEGIN 3 */
    		gdispClear(Red);
    		gfxSleepMilliseconds(1000);
    		gdispClear(Green);
    		gfxSleepMilliseconds(1000);
    		gdispClear(Blue);
    		gfxSleepMilliseconds(1000);
      }
       /* USER CODE END 3 */

    a simple test to see if the library works fine....

    red and green seem to be OK but the Blue is also green.

    And by the way, I couldn't find a link to download uGFX studio. Why is that?

    20220423_104825.jpg

  2. On 12/04/2022 at 16:11, Joel Bodenmann said:

    was just about to respond to your posts from yesterday - they seem to be deleted now. Also your initial post appears to be edited.
    Did you managed to get it working?

    Hey....

    Sorry for that.....

    I tried but I couldn't........I tried some of the drivers like ILI9488 or ILI9481 or even SD1298.....

    I almost made it with one of them (and that was ILI9488....... it's not like my lcd driver is ILI9341!!!!!!) but the resolution and the colors messed up again.....

    You know it would be great if you as the developers design Ugfx so that it would be INDEPENDENT of Ugfx built-in drivers.....

    Like LVGL for example......you just need to define DrawPixel(x,y,color); and that's it......

    Anyway, thank you for your response.....🙏

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