Hey....
Sorry for that.....
I tried but I couldn't........I tried some of the drivers like ILI9488 or ILI9481 or even SD1298.....
I almost made it with one of them (and that was ILI9488....... it's not like my lcd driver is ILI9341!!!!!!) but the resolution and the colors messed up again.....
You know it would be great if you as the developers design Ugfx so that it would be INDEPENDENT of Ugfx built-in drivers.....
Like LVGL for example......you just need to define DrawPixel(x,y,color); and that's it......
Anyway, thank you for your response.....🙏