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ktowers

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About ktowers

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  1. I'm trying to migrate from another graphics library (u8g2) to uGFX to get eventual support for color screens. I have a number of ROM based bitmaps that are stored in native format. For this display, it is 1 bit per pixel. I tried used the gdispGBlitArea() function to draw them, but found that it assumes pixels take a minimum of one byte. I worked around the problem by enabling the GDISP_HARDWARE_BITFILLS macro and doing the blitting in my driver by implementing gdisp_lld_blit_area(). Is there a plan to add more support at the gdisp layer for native formats? One of the features th
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