So it seems the very basic system is working but nothing else.
I have the config file setup correctly and I can draw shapes, etc on the screen. Making a call to the below causes a core panic.
//with defines
#define textColor HTML2COLOR(0x001f2b)
font_t font = gdispOpenFont("UI2");
//in setup
gdispGDrawString(0,20,20,"TEST",font,textColor);
//These work in setup
gdispFillArea(0, 0, 320, 240, mainBackground);
gdispFillArea(0, 0, 320, 40, menuActive);
gdispDrawLine(0,40,320,40, menuOutline);
Also trying to use the GWIN module needs the GINPUT module and that fails. I'm far from figuring that out but it's only worth the effort if I can get the text to draw.
Maybe I have a false understanding of uGFX.
I would like to make some widgets on the screen that I can move and update from code. I'd like to handle the navigation on my own and be able to highlight areas, etc. Why do I require GINPUT to use GWIN?