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About uriy

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  1. uriy

    Multiline textedit

    I think their reason was to save time and implement it as is right now from the box. Be honest collaboration like that is interest for me, but right now I have not enough time. I hope to return to that later.
  2. uriy

    Multiline textedit

    I did some work. Maybe it will usefull for somebody, you can find sources here https://bitbucket.org/only_uriy/ugfx_multiline/src/master/ There is new widget multilinetextedit. It's not completed, cursor is not redrawing at mouse click position. And there are other several prerequisites, which make it not ready to use by all. My aim was to show for other persons that it's possible to do. Because thay told before it's impossible. In attachements you can find main.c for test project and video how it looks. 783700217_Untitled14.avi TestProject.7z
  3. uriy

    Multiline textedit

    What is price for that and estimated time?
  4. We are developing a device with a graphical LCD and hardware qwerty keyboard. We need the ability to enter text data up to 256 characters. At this time we use gwinTexteditCreate(); It works, we can type text and move the cursor to left and right by buttons for editing. But it allows filling only a single line of text. In a single line we can show up to 32 characters, it's a little bit inconvenient. It's possible to show on our LCD up to 4 lines of text. How to implement multiline text input with the ability to show 4 rows with 32 characters at each line and use cursor fo
  5. I have another problem. Sometimes some pixels are lost. What can be reason of that? In the attached video I refresh LCD each 1 second. It is white text on black background. Same with BMP files. When I fill BMP there are some pixels from previous LCD content. Not all pixels are refreshed. board_SSD1352.h gdisp_lld_config.h gdisp_lld_SSD1352.c SSD1352.h SSD1352.avi
  6. I'm going to use uGFX for SSD1352. This LCD is not present in drivers list, there is SSD1351 but it's not same. My driver implementation is almost working. I am able to show BMP on LCD, but colors are swapped at this time. Biggest problem for me screen rotation. I have to rotate it for 180 degree. I found nothing about rotation in datasheet. And as I see uGFX doesn't support software rotation. I found only calls to hardware implementation of rotation in another LCD drivers. Is there any helpful information to implement software rotation? Thanks in advance!
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