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Insecticide

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  1. Hello,

    I have some troubles with displaying BMP monochrome picture on display. I use the ugfx library with the 128*64 display (ssd1306 controller) and  STM32F103CBT6; FreeRTOS uses HEAP4 memory manager. uGFX starts working in a dedicated task (uGFX init) and  LOGOis displayed. In process task I try to drawing image (BMP 24*24 pixels).

    void displayPainter::vPrintScreen(uint32_t numScreen, screenPayload_t& data)
    {
    		switch (numScreen)
    		{
    		case 0:
    		{
    			static gdispImage myImage;
    			gdispImageOpenFile(&myImage, "gasoline.bmp");
    			gdispImageDraw(&myImage, 0, 0,  myImage.width, myImage.height, 0, 0);
    			gdispImageClose(&myImage);
    		}
    		break;
    		case 1:// Gazoline for station in km
    
    		break;
    		case 2:// Error menu enter
    
    		break;
    		case 3://Error entity
    
    		break;
    		case 4://Eraze error
    
    		break;
    		case 5://No eraze error
    
    		break;
    		default:
    		//Startup LOGO and TEST
    		break;
    		};
    
    
    }

    But code breaks into the HardFault Handler in gdispImageOpenFile() function (in allocating memory procedure for priv->palette value). This error occures with images, strings and LOGO are drawn correctly.

    I tryed to insert Image drawing code to uGFX initialization task. Same error  occured.

    What's the matter? What am I doing wrong? Thanks in advance/

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