Hello,
I have some troubles with displaying BMP monochrome picture on display. I use the ugfx library with the 128*64 display (ssd1306 controller) and STM32F103CBT6; FreeRTOS uses HEAP4 memory manager. uGFX starts working in a dedicated task (uGFX init) and LOGOis displayed. In process task I try to drawing image (BMP 24*24 pixels).
void displayPainter::vPrintScreen(uint32_t numScreen, screenPayload_t& data)
{
switch (numScreen)
{
case 0:
{
static gdispImage myImage;
gdispImageOpenFile(&myImage, "gasoline.bmp");
gdispImageDraw(&myImage, 0, 0, myImage.wi