Jump to content

nicks1980

Members
  • Content Count

    2
  • Joined

  • Last visited

About nicks1980

  • Rank
    Newbie
  1. I want to register the callback on each window By pressing one button all callbacks are called. typedef struct { GListener glListener; GHandle ghContainer; GContainerObject gObjContainer; GHandle ghCustoms; GButtonObject gObjCustoms; GHandle ghManagedProgramm; GButtonObject gObjManagedProgramm; GHandle ghPlayList; GButtonObject gObjPlayList; } GUI_MAIN_MENU; typedef struct { GListener glListener; GHandle ghContainer; GContainerObject gObjContainer; GHandle ghMainLab
  2. MPU int Mpu_Init(void) { ///// SDIO MPU_Region_InitTypeDef MPU_InitStructSDIO; /// Disable the MPU HAL_MPU_Disable(); /// Enable the MPU HAL_MPU_Enable(MPU_PRIVILEGED_DEFAULT); MPU_Region_InitTypeDef MPU_InitStruct; HAL_MPU_Disable(); MPU_InitStruct.Enable=MPU_REGION_ENABLE; MPU_InitStruct.BaseAddress = 0x60000000; MPU_InitStruct.Size = MPU_REGION_SIZE_1MB; MPU_InitStruct.AccessPermission=MPU_REGION_FULL_ACCESS; MPU_InitStruct.TypeExtField=MPU_TEX_LEVEL0; MPU_InitStruct.IsCacheable=MPU_ACCESS_NOT_CACHEABLE; MPU_InitStruct.IsBuff
×
×
  • Create New...