Jump to content


  • Content Count

  • Joined

  • Last visited

About neon1

  • Rank
  1. Yes, but as can be seen on line 525 of gwin_widget.c (µGFX v2.8), both are treated the same: if (!text || !*text) gw->text = "";
  2. Hello, I've been troubleshooting a memory corruption issue triggered by keyboard events in a TextEdit widget after gwinSetText() has been used on it. It is probably the same issue described a bit cryptically here: https://community.ugfx.io/topic/415-keyboard-and-textedit-problem/. Of course, as a µGFX newbie I may be simply misunderstanding something, so in that case feel free to tell me off. Reproduction: Create a TextEdit widget. Type some text into it using the (virtual) keyboard. Clear the widget's text by calling gwinSetText(ghTextedit, NULL, FALSE), without
  • Create New...