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Asaliii

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About Asaliii

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  • Birthday 24/12/1992

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  1. Asaliii

    Does ugfx can display a chineese character?

    I am trying to convert .otf format of my font using your linux mcufont converter. I am also missing some characters in different font sizes. Does anyone know what is this about? I am filtering my font so it won't be too big. I am missing some characters in size 14, but when I change my size to 16 it shows it correctly. but there is also a character that I can't show it in either sizes. Is that because I am using otf format and my command in import_ttf ? I didn't find any other solution to create my .c files.
  2. Asaliii

    Progressbar not getting completely filled

    Oh wow yeah it worked! Thank you so much
  3. Asaliii

    Progressbar not getting completely filled

    in other words it keeps the last range and won't fill it. Have I sent you all you were asking for?
  4. Asaliii

    Progressbar not getting completely filled

    So imagine this is my progressbar and the max pos that it will fill is shown in black. I am using custom rendering function which is a transparent version of gwinProgressbarDraw_Std()
  5. Hello, I have a rectangular shape progressbar which I would like to be filled by pressing a button. but my problem is that it won't fill the whole progressbar and a little portion of it fron the end will remain empty. does this have anything to do with my customdrawing function? I am using gwinProgressbarDraw_Std(). Thanks,
  6. Asaliii

    Redrawing transparent label with background image

    What I understood is that I have to draw that portion on my background image again then try to redraw the label in my label's custom drawing function. my custom drawing function is very simple, it first checks for an image, then draw the string, So what you are saying is that I should first draw the background and then string on top of it?in the same custom drawing unction? correct me if I'm wrong.
  7. Asaliii

    Redrawing transparent label with background image

    can you explain more about your option 1 .
  8. Hello, I am passing an image to my container in each screen then I start drawing my labels (which have transparent custom draw function ) on this background image. I need to change and update my labels on the screen and I use gwinSetText in order to update my widgets' texts but it seems that it keeps the last text and draw the second text on top of the last text. does this have anything to do with the transparency function I'm using? Is there a way to fix this?
  9. Asaliii

    Disabling touch during drawing

    guys, I changed my tasks priorities and it seems that my issue is solved! so I won't manipulate anything regarding to that timer. thank you so much for your help
  10. Asaliii

    Disabling touch during drawing

    If I want to stop this timer , would that be with gtimerStop? I used gtimerStop before gwinshow functions and tried to start it again in operation case, but I'm pretty sure this is not the correct way to do it, right?
  11. Asaliii

    Disabling touch during drawing

    or maybe I should say is there any way I can stop touchscreen from responding during drawing? when the drawing is not over, touch input won't work and won't make any mess.
  12. Asaliii

    Disabling touch during drawing

    this is the example of my icons on that screen: I have defined my own custom drawing functions. the screen is a little bit complicated. it read some data and images from 2 different external SPI flashes. When I run the screen on PC I don't see this issue and when I debug it, it stuck somewhere in my dma transmission functions. do definitely it's not a graphic issue. the problem is somewhere in lower level of drivers or maybe tasks priorities. disabling the touch for me was kind of a way to avoid seeing the issue not fixing the issue.
  13. Asaliii

    Disabling touch during drawing

    @Joel Bodenmann thank you which part of the code would you like to know about? the screen itself?tasks?
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