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PaulS

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  1. Thank you for the input but I am still a bit lost... In my use case there is a hard keypad with up to 21 keys. I can write code to open the event subsystem in Linux, read scan codes and convert them to ASCII characters. My confusion is how to hook this up in uGFX. Does the new driver need to be created under ginput/keyboard (none exists now)? Does a new board file need to be created or can the Linux-Framebuffer-Touch board be modified to include keyboard support? Unfortunately the keyboard examples are under multiple for X, SDL and Windows and these seem much more complicated than what I need to do. Thanks again!
  2. PaulS

    Shared Library?

    One note, I think OPT_MAKE_LIB=yes only creates a static library. I (think) a shared library would be better for my needs. Adding the following to the Makefile: CFLAGS = -fpic LDFLAGS = -shared Seems like it will work,
  3. PaulS

    Shared Library?

    Thank you for the information!
  4. PaulS

    Shared Library?

    Hi, Is there a way to create a shared library out of a specific uGFX configuration? In this case I am looking to create a .so for Linux-Framebuffer-Touch board. Thanks! -Paul
  5. Hi, I'm evaluating uGFX (Board: Linux-Framebuffer-Touch) and so far it is working well and it I love how small / lightweight it is. Perhaps I'm missing something but there does not appear to be support for a Linux keyboard. I am not running X or SDL so the keyboard would come in via the /input/event subsystem. Clearly there is support for the input/event subsystem for touch (its working for me) but it seems keyboards are only partially supported. Am I missing something or does a driver need to be written or has anybody done this yet or ??? Thanks for any help! -Paul
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