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Muhammet

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Posts posted by Muhammet

  1. Hello again,

    I tried to use the file in the directory "boards/base/STM32F429i-Discovery/", but I get the "ch.h" not found error. I guess "ch.h" is related with chibiOS. Thus, I need your help while including display drivers.

  2. Hello @Joel Bodenmann,

    True Studio is an eclipse based IDE. So I followed your eclipse tutorial. Let me explain what I did from the beginning.

    1) STM32CubeMX - open project for STM32F429I Discovery board
    2) STM32CubeMX - Generate Code for Atollic True Studio
    3) Extract ugfx_2.7 into a folder
    4) True Studio - Import uGFX folder File System project/ugfx
    5) "Properties -> C/C++ General -> Paths and Symbols -> Includes" Add project/ugfx (Languages GNU C)
    6) "Properties -> C/C++ General -> Paths and Symbols -> Includes" Add project/ugfx (Languages S,s,asm)
    7) "Properties -> C/C++ General -> Paths and Symbols -> Source Location" Add Folder project/ugfx
    8) Edit Filter exclude all except gfx_mk.c
    9) gfxconf.example.h is copied into project/inc renamed as gfxconf.h and GFX_USE_OS_RAW32 is set to TRUE
    10) Copy gfxSystemTicks(void) gfxMillisecondsToTicks(delaytime_t ms) Raw32OSInit(void) function into main.c
    11) add #include "gfx.h" to main.c add gfxInit(); to main.c

    Finally, I build the project successfully. But, I need to add display driver.  As I see, I need "board_STM32LTDC.h" . Besides, You also have demo projects that run on the board I used. So, I could not find the file "board_STM32LTDC.h" that you used in demo projects. I need your help while including display drivers.

    Thanks,

    Muhammet

  3. Hello,

    I am new to uGFX. I use STM32F429I Discovery board. The IDE I used is Atollic true studio. I tried to import uGFX library to the existing project which is created by STM32CubeMX. But I failed. I tried to follow your tutorial for eclipse but it did not worked. Do you have tutorial or sugestion for Atollic True Studio?

    Thanks,

    Muhammet

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