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jkraptor

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  1. I understand that the 9-slicing would be done through custom rendering functions (i.e. cut/draw/resize image, over lay text,etc). So, will the studio support the real-time rendering of these customized functions? I think yes. If so, then having studio2 would make my effort in creating custom rendering that much faster. Let me know if I've misunderstood how 9-slicing could be applied.
  2. Ship it! At least, let us get at the alpha version. I'm interested in writing the rendering functions using sprites and nine-slicing. Jeff.
  3. Ha! That was it! It builds now and runs. Just had to make this change in the os_osx.mk file OPT_CPU = x64 Thanks Joel. (by the way) in gdriver.h, line 90, there are two const declarations in the same line, which the gcc compiler on the mac is not happy with. just generates a warning). Same issue on gdisp_driver.h, line 735.
  4. I am trying to build uGFX on my mac book pro, running MacOS Sierra - just to get the demos running. I copied the Makefile from ./boards/base/OSX/example/Makefile The problem: the make is trying to build for i386 and so ignores my SDL2 lib which is built for x86_64. Question: how to setup the Make to build this as x86_64 architecture on my mac? linker warning: ld: warning: ignoring file /usr/local/lib/libSDL2.dylib, file was built for x86_64 which is not the architecture being linked (i386): /usr/local/lib/libSDL2.dylib The linker command: Notice the insertion of -m
  5. @Joel Bodenmann I just watched the video for the uGFX editor teaser. Here's what I really like: uses the library rendering. (essential) can change styles interactively can create rendering functions, with real-time compiling and error reporting.(could we adjust the 400ms delay? I type slower that you). Here is what I think is missing from uGFX: The Art Pipeline Really good UI components are designed by graphically capable people, which are often not programmers. So, if we want to create a complete set of widgets, we get them designed and then a programmer h
  6. I get a crash when I click on the "Display Pages" pane. I'm editing a single page. Another problem, I can't slide the split pane divider unless I first scale the entire window by pulling the left edge of the window. (running on MacOS, MacBook Pro 2015).
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