I am attempting to add ugfx to an existing project that cross compines a bunch of c++ code to an ARM target. I use the remote system explorer to move the project executable to the target.
I thought I would start simple and use the notepad demo just to see if I could build it and I can't see that anything is actually being done.
Is there a tutorial or hints for how to do this, or is it not recommended?
So far I have changed Eclipse to not use default build command and instead inserted gfx.mk in its place. I also disabled the automatic generation of make files. I added the base directory of ugfx to the eclipse path.
11:47:35 **** Incremental Build of configuration Debug for project TestUgfx ****
gfx.mk all
11:47:35 Build Finished (took 62ms)
In my project I added the main,c and demo.mk files and modified demo.mk to have GFXLIB point to the head of ugfx and pointed the DEMODIR to my project head.
Using UGFX in eclipse
in Support
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I am attempting to add ugfx to an existing project that cross compines a bunch of c++ code to an ARM target. I use the remote system explorer to move the project executable to the target.
I thought I would start simple and use the notepad demo just to see if I could build it and I can't see that anything is actually being done.
Is there a tutorial or hints for how to do this, or is it not recommended?
So far I have changed Eclipse to not use default build command and instead inserted gfx.mk in its place. I also disabled the automatic generation of make files. I added the base directory of ugfx to the eclipse path.
11:47:35 **** Incremental Build of configuration Debug for project TestUgfx **** gfx.mk all 11:47:35 Build Finished (took 62ms)
In my project I added the main,c and demo.mk files and modified demo.mk to have GFXLIB point to the head of ugfx and pointed the DEMODIR to my project head.
GFXLIB = /usr/local/arm/ugfx_2.5 DEMODIR = /home/ray/Eclipse/brewery/TestUgfx GFXINC += $(DEMODIR) GFXSRC += $(DEMODIR)/main.c
I added an environment variable to eclipse GFXLIB that points to the head of ugfx, the same value that is in the demo.mk file.
Is there a way to see the progress that gfx.mk is making.
I know that this is insufficient to actually build the application, I want to see if I understand and I clearly don't.
What am I missing