So I've been setting up uGFX with ChibiOS on a STM32L152 Nucleo board. Everything works great, and as expected, except for font rendering, which seems to hang the board completely -- all threads. This happens whether or not the uGFX code is in the main thread or child threads. I don't have onboard debugging working properly at this point, but near as I can tell it's happening within mf_bwfont.c, at line 89: callback(x0 + x - runlen, y0 + y, runlen, 255, state); Which seems to be related to gdisp.c around line 3158, calling drawcharline and fillcharline. Any ideas on what could be happening? I'm tearing my hair out here.... |-(