LeMoussel Posted October 28, 2014 Report Share Posted October 28, 2014 In gfxconf.h, I enable the following settings: #define GDISP_NEED_TEXT TRUE#define GDISP_NEED_UTF8 TRUE#define GDISP_INCLUDE_FONT_DEJAVUSANS16 TRUEwhen linking, I got this error [cc] Starting link [cc] arm-none-eabi-gcc -mcpu=cortex-m3 -mthumb -g -nostartfiles -Wl,-Map=Test_uGFX.map -O0 -Wl,--gc-sections -LD:\Applications\CooCox\CoIDE\configuration\ProgramData\Test_uGFX -Wl,-TD:\Applications\CooCox\CoIDE\configuration\ProgramData\Test_uGFX/arm-gcc-link.ld -g -o Test_uGFX.elf ..\obj\DejaVuSans32.o ..\obj\stm32f10x_rtc.o ..\obj\fixed_10x20.o ..\obj\stm32f10x_tim.o ..\obj\LargeNumbers.o ..\obj\DejaVuSansBold12_aa.o ..\obj\mf_scaledfont.o ..\obj\stm32f10x_dbgmcu.o ..\obj\system_stm32f10x.o ..\obj\gdisp_lld_ILI9325.o ..\obj\image_bmp.o ..\obj\stm32f10x_fsmc.o ..\obj\stm32f10x_pwr.o ..\obj\startup_stm32f10x_md.o ..\obj\win32.o ..\obj\stm32f10x_can.o ..\obj\chibios.o ..\obj\stm32f10x_gpio.o ..\obj\stm32f10x_dac.o ..\obj\image_jpg.o ..\obj\UI1.o ..\obj\osx.o ..\obj\main.o ..\obj\DejaVuSans16_aa.o ..\obj\image_native.o ..\obj\fixed_5x8.o ..\obj\UI2.o ..\obj\image_gif.o ..\obj\stm32f10x_crc.o ..\obj\mf_font.o ..\obj\DejaVuSansBold12.o ..\obj\mf_rlefont.o ..\obj\mf_bwfont.o ..\obj\stm32f10x_rcc.o ..\obj\freertos.o ..\obj\fixed_7x14.o ..\obj\stm32f10x_exti.o ..\obj\DejaVuSans10.o ..\obj\stm32f10x_adc.o ..\obj\fonts.o ..\obj\mf_encoding.o ..\obj\stm32f10x_usart.o ..\obj\DejaVuSans12.o ..\obj\DejaVuSans32_aa.o ..\obj\syscalls.o ..\obj\stm32f10x_flash.o ..\obj\mf_justify.o ..\obj\stm32f10x_cec.o ..\obj\linux.o ..\obj\stm32f10x_sdio.o ..\obj\DejaVuSans16.o ..\obj\stm32f10x_dma.o ..\obj\gdisp.o ..\obj\image_png.o ..\obj\gfx.o ..\obj\misc.o ..\obj\DejaVuSans24.o ..\obj\stm32f10x_wwdg.o ..\obj\stm32f10x_spi.o ..\obj\mf_wordwrap.o ..\obj\raw32.o ..\obj\stm32f10x_i2c.o ..\obj\image.o ..\obj\DejaVuSans12_aa.o ..\obj\stm32f10x_bkp.o ..\obj\DejaVuSans24_aa.o ..\obj\mf_kerning.o ..\obj\stm32f10x_iwdg.o -lm -lgcc -lc [cc] ..\obj\DejaVuSans16.o:(.rodata+0x728): multiple definition of `mf_rlefont_DejaVuSans16' [cc] ..\obj\mf_font.o:(.rodata+0x728): first defined here [cc] collect2.exe: error: ld returned 1 exit statusthanks for your help Link to comment Share on other sites More sharing options...
inmarket Posted October 28, 2014 Report Share Posted October 28, 2014 Exclude the font source files from your build list. They are automatically being included in other ugfx source files.The error is occurring because the font source file is effectively being compiled twice. Link to comment Share on other sites More sharing options...
LeMoussel Posted October 28, 2014 Author Report Share Posted October 28, 2014 Wel, well ... I'm confused :oops: It'OK.Thank you. Link to comment Share on other sites More sharing options...
tubbutec Posted November 27, 2014 Report Share Posted November 27, 2014 This confused me too, em.:blocks automatically builds and links any c files and you have to manually remove the fonts from that list.Any reason, why the fonts are not defined in h files ? Link to comment Share on other sites More sharing options...
inmarket Posted November 28, 2014 Report Share Posted November 28, 2014 There are a few reasons that the font files are currently in c files rather than h files...Historically it has just always been done this wayThe font generator generates a c file and to alter this would require changing old and fragile code (I am not sure we can even still compile the mcufont font generator utility)None of these are really good reasons, it however just takes time to change these things and the effort involved has been very low priority considering the other work that we want to get done.Note: this is not the only place in uGFX that c files get included into other sources rather than being compiled directly. Other places this happens include where we are incorporating third party code into uGFX such as FATFS. Doing it this way allows us to leave the original code unchanged and "patch" necessary changes into it using macro definitions from the file including the source. Unfortunately, other than directly modifying the third party code (which may create license issues) this is the only way this can be done.Although using the IDE to directly "build" the project is possible - it is not our supported configuration. Our supported configuration is using a "custom makefile" project.This avoids all of these sorts of dramas. Source files can then be included into the IDE without them affecting the build process. As proof of this, more than 30% of my development of the uGFX library itself is done using Em:Blocks (the other 70% is using the Eclipse IDE or the command line).The original source of this thread related to an IDE that supposedly could not do custom makefile builds. That particular situation is still being investigated. Link to comment Share on other sites More sharing options...
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