cheater
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cheater started following Inquiry and Updates on ugfx Studio
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Dear ugfx Team, I hope this message finds you well. It's been a few years, almost a decade, since I initially worked on developing a speedometer for an electric vehicle, drawing inspiration from Tesla's design aesthetics. I wanted to reach out to share my progress and seek information about the ugfx Studio. Here's a link to the video showcasing the speedometer I developed: For reference, here's how Tesla's speedometer looks: Over time, I've received inquiries both in the comments section of the video and on this forum regarding the source code. I am now working on making the code public, but it's currently in a bit of chaos. I'm in the process of reformatting it, and I had the idea of creating a code generator for designing speedometers. In this context, I recalled there being a WYSIWYG editor from ugfx – the ugfx Studio. Could you please provide an update on the status of ugfx Studio? I'm considering developing a tool for my speedometer project, and I'm curious about the current state of ugfx studio. Moreover, I'm sharing the current progress of my speedometer project [App (blubal.de)], and I plan to create documentation that will explain the details in a more comprehensive manner, similar to my master's thesis but not as extensive. I appreciate your time and assistance. Looking forward to your response. Best regards,
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cheater started following uGFX-Studio Beta
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No, that does not work!
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I get the chars via Bluetooth, when i display that stuff in hex its definetly äüö.
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and where can i found this offline converter? i was on the wiki page that linked me to that online converter. when i type in " " to "²" it does not include äöü
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How am i supposed to use the costum range? i cant enter a number
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hey, i had the same problem as you.if you want to use 24bit color depth, you need 3 write cycles of 8 bytes. just look into the ssd1963 specs. gdisp_lld_SSD1963.c gdisp_lld_config.h
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mini.zip
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lol, thats just one call
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Edit: Moved from here. Hey Joel, today i wanted to improve performance by using gdispFillArc, but i discovered a bug. gdispFillArc(x, y, r, 79, 80, color); will create a full cirlce
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Yes its ugfx, and of course, i will share my code as soon as i think its ready for public. Just look into this small example, which i am actually using to design the arcs: https://jsfiddle.net/m5o6pagh/ The same works for ugfx if you translate the code, i actually use a modified version of the drawline function to put the pixel. This leads to some double drawing, becouse i use it excessivly to create a closed arc, but i will use the draw arc function soon to avoid this. To prevent that the numbers or the lines are overdrawn i use a "clipping map". It is just an bool array of the display size which i am using to make a lookup. I hope i could give you a small image of the process, i use a lot of gimp, javascript and imagination to design this.
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im currently developing such things for my master thesis
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Hi, have you tried it with my gfxconf.h? It works with the provided one from you , but it will crash with mine. EDIT: Figured out that #define GWIN_NEED_CONTAINERS TRUE was the reason for THAT problem with the demo just add it to the conf and it will freeze during init process Kind Regards cheater
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Sry, heres a smaller one mini.zip. Its the project Folder from my chibios workspace. In my previous upload i have my whole workspace with the gentle note that just the test.c file is relevant since i commented the the other stuff out from beeing build.
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workspace26.zip Here you go
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Thx for your response Joel, its just the test.c file. <Download Link Removed>