Hi,
 
	I would like to disable the FT5336 touchscreen programmatically and then re-enable it again at a later point in my code. 
 
	The reason why i'd like to do this is because I am using the F7 Disco Serial Audio Interface which also uses I2C line. I find that once I have finished playing the audio file, my code hangs in the while loop of the stm32f7_i2c.c "i2cRead" function. Is this a bug or something?
 
	// Transmit the whole buffer
	for (i = 0; i < length; i++) {
		while (!(i2c->ISR & I2C_ISR_RXNE)); //<-- hangs here
		data[i] = i2c->RXDR;
	}
	 
 
	For now, as a temporary solution, I am happy to disable the touchscreen driver whilst the audio is playing and then re-enable it once the track has finished. 
 
	 
 
	Looking in "gmouse_lld_FT5336.c" I see the following:
 
const GMouseVMT const GMOUSE_DRIVER_VMT[1] = {{
	{
		GDRIVER_TYPE_TOUCH,
		GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN,
		sizeof(GMouse) + GMOUSE_FT5336_BOARD_DATA_SIZE,
		_gmouseInitDriver,
		_gmousePostInitDriver,
		_gmouseDeInitDriver
	},
	1,				// z_max - (currently?) not supported
	0,				// z_min - (currently?) not supported
	1,				// z_touchon
	0,				// z_touchoff
	{				// pen_jitter
		GMOUSE_FT5336_PEN_CALIBRATE_ERROR,			// calibrate
		GMOUSE_FT5336_PEN_CLICK_ERROR,				// click
		GMOUSE_FT5336_PEN_MOVE_ERROR				// move
	},
	{				// finger_jitter
		GMOUSE_FT5336_FINGER_CALIBRATE_ERROR,		// calibrate
		GMOUSE_FT5336_FINGER_CLICK_ERROR,			// click
		GMOUSE_FT5336_FINGER_MOVE_ERROR				// move
	},
	ft5336Init, 	// init
	0,				// deinit //<--- Do I need to write/add an ft5336DeInit function and add it here.
	ft5336ReadXYZ,	// get
	0,				// calsave
	0				// calload
}};
	 
 
	I'm not sure really sure how to go about de-initialising the driver. should I be adding a deinit function and calling it from my code? I feel as though this is supposed to be something very trivial but I am struggling a bit. 
 
	Thank you for your time.