AndyD
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Posts posted by AndyD
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Hi Joel,
No, this is a custom font generated from a bdf and we need to use some of the more "interesting" characters. As I said, with the Discovery board the display of characters above 0x7f works fine. I've made the suggested change in mf_font.c and then the linux display also works :-)
Thanks,
Andy
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I'm finding that any character that I try to display above 0x7f is producing the fallback character (this works ok for an STM32 Discovery board). I wonder if the routine in mf_font.c (mf_render_character) needs a call to MFCHAR2UINT16, as there is in mf_character_width in the same file?
i.e. width = font->render_character(font, x0, y0, MFCHAR2UINT16(character), callback, state);
Thanks,
Andy
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Just found that Wine version 1.6.2 on Linux runs the Windows version of ugfx_studio quite nicely as an alternative to a WIndows VM :-)
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Sorry, missed the other thread, will wait until next week.
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I've just tried downloading the Linux version and I'm getting the same "This test version has expired. Please make sure that you download the latest available release of the uGFX-Studio." message. I previously used version 0.14 and that worked fine.
Thanks,
Andy
Font problem when compiling for Linux-SDL with chars above 0x7f
in Development and Feedback
Posted
That's great thanks for the replies. Will give it a go.
All the best,
Andy