
debayan
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@Tectu..Sir, mayb thats the case but then the same code is running smoothly in default orientation (0 degree). Regards..
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Hi, As i said in an earlier post, my code is still hanging when i change the display orientation from 0 to 90. Although the button is rotating nicely but the code is getting hanged at a click of the button. It would be very nice if anybody could help me. Thanks & Regards...
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Hi....i downloaded the latest release of UGFX. Now although the button text issue is fixed but now my program hangs on clicking "OPEN" (as u said in an earlier post)...so how to fix dis??Plz help... ...bdw i use the same compiler u mentioned... Thanks.....
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i dont get any warning during compilation and its pretty clean. I hav an updated gfxconf.h and board file. The only issue i face is flipping of the button text or rather of any gwidget, otherwise the program runs smoothly. Can u plz provide me a link of the latest UGFX release with all the new fonts and drivers? Thanks..
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Hi...Actually the code is running well in my setup too but the issue is the button text is getting flipped whenever i m changing the orientation from 0 to 90. If you aren't facing such issues with the same code, then maybe i need an updated version. Plz suggest something. Thanks...
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#include "gfx.h" //#include "func.h" static GListener gl; static GHandle GW1,GB1,GB2,GR1,GR2,GC1; static GHandle create_button(int x,int y,int w,int h) { GHandle GH; GWidgetInit butt1; butt1.customDraw = 0; butt1.customParam = 0; butt1.customStyle = 0; //strcpy(rad1.text,t); butt1.text="OPEN"; butt1.g.show = TRUE; butt1.g.x = x;butt1.g.y = y; butt1.g.width = w;butt1.g.height = h; GH=gwinButtonCreate(NULL,&butt1); return GH; } static GHandle create_radio(int x,int y,int w,int h) { GHandle GH; GWidgetInit rad1; rad1.customDraw = 0; rad1.customParam = 0; rad1.customStyle = 0; //strcpy(rad1.text,t); rad1.text="START"; rad1.g.show = TRUE; rad1.g.x = x;rad1.g.y = y; rad1.g.width = w;rad1.g.height = h; GH=gwinRadioCreate(NULL,&rad1,0); return GH; } static void create_console(int x,int y,int w,int h) { GWindowInit con1; con1.x=x;con1.y=y; con1.width=w;con1.height=h; con1.show=TRUE; GC1 = gwinConsoleCreate(NULL, &con1); } int main(void) { GEvent* pe; uint8_t count=0; char msg[8]="WELCOME"; const char name[6]="START"; const char name1[5]="STOP"; const char name2[5]="Back"; uint8_t i=0,j=120; font_t font1,font2; gfxInit(); //gdispSetOrientation(GDISP_ROTATE_90); gdispClear(Lime); font1 = gdispOpenFont("UI2 Double"); font2 = gdispOpenFont("Small"); GWindowInit w1; w1.x=0;w1.y=0; w1.width=320;w1.height=240; GW1=gwinWindowCreate(NULL,&w1); gwinSetBgColor(GW1,Red); gwinClear(GW1); gwinSetFont(GW1,font1); gfxSleepMilliseconds(2000); while(j<=225) { gwinDrawChar(GW1,j,100,msg[i]); i++; j+=15; gfxSleepMilliseconds(500); } gfxSleepMilliseconds(1000); // Set the widget defaults gwinSetDefaultFont(font2); gwinSetDefaultStyle(&BlackWidgetStyle, FALSE); gdispClear(White); // Attach the mouse input gwinAttachMouse(0); gdispClear(Red); gdispSetOrientation(GDISP_ROTATE_90); // create the widget GB1=create_button(120,100,100,40); geventListenerInit(&gl); gwinAttachListener(&gl); //geventListenerInit(&gl1); //gwinAttachListener(&gl1); while(1) { // Get an Event pe = geventEventWait(&gl, TIME_INFINITE); switch(pe->type){ case GEVENT_GWIN_BUTTON: if (((GEventGWinButton*)pe)->button == GB1) { gdispClear(Purple); GR1=create_radio(20,180,100,40); gwinSetText(GR1,name,FALSE); GR2= create_radio(180,180,100,40); gwinSetText(GR2,name1,FALSE); create_console(0,40,320,60); gwinSetBgColor(GC1,Red); gwinClear(GC1); GB2=create_button(280,10,40,20); gwinSetText(GB2,name2,FALSE); } if (((GEventGWinButton*)pe)->button == GB2) { gwinDestroy(GR1); gwinDestroy(GR2); gwinDestroy(GC1); gdispClear(Navy); gwinRedraw(GB1); } break; case GEVENT_GWIN_RADIO: if(((GEventGWinRadio*)pe)->radio==GR1){ //if (palReadPad(GPIOA, GPIOA_BUTTON)){ //tdispSetCursor(40,40); //gdispSetOrientation(GDISP_ROTATE_180); count+=1; gwinPrintf(GC1,"LEDs are toggling..and count=%d\n",count); palSetPadMode(GPIOD, GPIOD_LED4, PAL_MODE_OUTPUT_PUSHPULL); while(1){ palSetPad(GPIOD,GPIOD_LED4); gfxSleepMilliseconds(500); palClearPad(GPIOD,GPIOD_LED4); gfxSleepMilliseconds(500); if(((GEventGWinRadio*)pe)->radio==GR2) break; } } if(((GEventGWinRadio*)pe)->radio==GR2) { gwinPrintf(GC1,"Green led has stopped blinking..\n"); //palSetPadMode(GPIOD, GPIOD_LED6, PAL_MODE_OUTPUT_PUSHPULL); palSetPad(GPIOD, GPIOD_LED4); pe->type=0; } break; default: break; } } return 0; } I am using the current release too.. Thanks..
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HI...i m new to this forum and this s my 1st post. I m using ugfx on a DM-LCD35RT along with a EMBEST ST32F4 DISCOVERY kit . My issue is when i m rotating the display with the command : gdispControl(GDISP_CONTROL_ORIENTATION, (void*)GDISP_ROTATE_90); the individual letters of the text of any created button is getting mirrored or flipped . For example if the button text in gh.text="pi", then on rotating by 90 degrees, the "p" becomes "q". I m not getting any clue from the header files to rectify this problem so plz help.... Thanks in advance..