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How to use CodeBlocks?


zhuantou215

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Hello.

Sorry for digging out old topic but I do not want to open new one.

I followed your guidelines about compiling uGFX projects under Windows. It went smoothly. Now I would like to set up project under latest version of Code::Blocks, but I do have some problems with it. I haven't found any topic or instructions how to do that- I know that you are not Code::Blocks support, but maybe you can write down the instructions so we, users, can have fun with win32 emulator.

First of all I have created an empty project in the directory which the "Your First Compile - Windows" tutorial was using. I have created the folder right next to "TestProject". I copied the makefile to that directory. In the codeblocks project I added "main.c" and "gfxconf.h" files from some demo. After that I entered project properties and I picked "This is custom Makefile" box. Next thing I did is changing the compiler: Settings-> Compiler -> Selected Compiler: Cygwin GCC. After that I switched the tab to "Toolchain executables" and I changed the directory to "C:\cygwin64".

Aaaand here I have problem. Which compilers from the "bin" directory should I use? How to fill other boxes like "C++ compiler", "Linker for dynamic libs", "Linker for static libs", "Debugger", "Resource compiler" and "Make program"? And should I do some additional steps? Couse I am messing around with these exes files but I still get compiler executables errors.

Thank you in advance for a help and happy new 2018 year!

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@cpu20 can I leave this to you? :) 

Regarding the compiler: You'd use the same compiler you use to compile outside of Code::Blocks. Don't forget that Code::Blocks is basically just a text editor on steroids. It doesn't have an integrated compiler or stuff like that. You can set it up to use the compiler you installed in/with cygwin. The same applies to the make utility and all the other stuff. Just point Code::Blocks to the applications in C:\cygwin64\bin

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Hello Joel,

I do know about the concept of IDE. Some time ago I was writing the code for SDCC in CodeBlocks and it was working fine. I am only having problems with cygwin this time. I tried to point directories and the same execs but with no effect. Let's wait to see what cpu20 have to say :) I would be happy to see the working settings :)

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Well, I figured what have I been doing wrong- I was changing the global compiler setting instead of project settings... I changed the execs as follows (Settings->Compiler->Toolchain executables) on the picture. After that I changed the build options (righ mouse click on project->Build options-> change compiler on cygwin). Last thing is to change the makefile options (right mouse click on project->Properties->This is custom Makefile). And voila! It works! :)

EDIT:

Is there a way in CodeBlocks to include ugfx not in makefile but in search directories? I am missing the functions' names complementary.

EDIT:

Nvm. - I just included "#include "../uGFX/gfx.h" instead of "#include "gfx.h"

ugfxwin.png

Edited by Oshel
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Great work! Glad to hear that you managed to get it working! :) 

 

30 minutes ago, Oshel said:

Is there a way in CodeBlocks to include ugfx not in makefile but in search directories? I am missing the functions' names complementary.

You can use the single-file-inclusion mechanism. Alternatively, some IDEs (and I assume that Code::Blocks is one of those) allows to setup additional directory/file paths for external libraries in the per-project settings. But I never used Code::Blocks so I'm not sure.
In general, using the makefile approach is better than the single-file-inclusion approach as two features don't work with the single file stuff as documented in the wiki.

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I haven't used Code::Blocks yet, but I will look into it when I got the time.

A bit late to the party as you already got it figured out ;)

As @Joel Bodenmann said the Makefile approach is the most simple and versatile one. If Code::Blocks can make it's own Makefiles it should be able to use the single file inclusion mechanism but it will be more difficult to set up.

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I've played around with Code::Blocks a bit and got it to successfully compile a project for an STM32 target using single file inclusion.
But the build process is fairly complex as you have to set all the compiler and linker flags manually. There is a plugin that does this for you but it's €10 - €20 as it is a third party plugin.

I also tried to setup a project to build for Linux (SDL-driver) and that went pretty smooth using the single file inclusion mechanism. That's because a lot less flags have to be set and the configuration overall is easier.

But overall I would say that the Makefile approach will be the easiest to set up and maintain when using Code::Blocks.

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