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cheater

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  1. Dear ugfx Team, I hope this message finds you well. It's been a few years, almost a decade, since I initially worked on developing a speedometer for an electric vehicle, drawing inspiration from Tesla's design aesthetics. I wanted to reach out to share my progress and seek information about the ugfx Studio. Here's a link to the video showcasing the speedometer I developed: For reference, here's how Tesla's speedometer looks: Over time, I've received inquiries both in the comments section of the video and on this forum regarding the source code. I am now working on making the code public, but it's currently in a bit of chaos. I'm in the process of reformatting it, and I had the idea of creating a code generator for designing speedometers. In this context, I recalled there being a WYSIWYG editor from ugfx – the ugfx Studio. Could you please provide an update on the status of ugfx Studio? I'm considering developing a tool for my speedometer project, and I'm curious about the current state of ugfx studio. Moreover, I'm sharing the current progress of my speedometer project [App (blubal.de)], and I plan to create documentation that will explain the details in a more comprehensive manner, similar to my master's thesis but not as extensive. I appreciate your time and assistance. Looking forward to your response. Best regards,
  2. I get the chars via Bluetooth, when i display that stuff in hex its definetly äüö.
  3. and where can i found this offline converter? i was on the wiki page that linked me to that online converter. when i type in " " to "²" it does not include äöü
  4. How am i supposed to use the costum range? i cant enter a number
  5. hey, i had the same problem as you.if you want to use 24bit color depth, you need 3 write cycles of 8 bytes. just look into the ssd1963 specs. gdisp_lld_SSD1963.c gdisp_lld_config.h
  6. Edit: Moved from here. Hey Joel, today i wanted to improve performance by using gdispFillArc, but i discovered a bug. gdispFillArc(x, y, r, 79, 80, color); will create a full cirlce
  7. Yes its ugfx, and of course, i will share my code as soon as i think its ready for public. Just look into this small example, which i am actually using to design the arcs: https://jsfiddle.net/m5o6pagh/ The same works for ugfx if you translate the code, i actually use a modified version of the drawline function to put the pixel. This leads to some double drawing, becouse i use it excessivly to create a closed arc, but i will use the draw arc function soon to avoid this. To prevent that the numbers or the lines are overdrawn i use a "clipping map". It is just an bool array of the display size which i am using to make a lookup. I hope i could give you a small image of the process, i use a lot of gimp, javascript and imagination to design this.
  8. im currently developing such things for my master thesis
  9. Hi, have you tried it with my gfxconf.h? It works with the provided one from you , but it will crash with mine. EDIT: Figured out that #define GWIN_NEED_CONTAINERS TRUE was the reason for THAT problem with the demo just add it to the conf and it will freeze during init process Kind Regards cheater
  10. Sry, heres a smaller one mini.zip. Its the project Folder from my chibios workspace. In my previous upload i have my whole workspace with the gentle note that just the test.c file is relevant since i commented the the other stuff out from beeing build.
  11. Thx for your response Joel, its just the test.c file. <Download Link Removed>
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